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Rpg maker vx ace enemy sprites
Rpg maker vx ace enemy sprites











By placing 3 autotile basic patterns horizontally in a row, it is possible to animate them. However, tiles in this tileset will no longer be able to be entered using boats and ships if the tileset is configured to allow players to walk on the tiles. Basically, tiles in this part will not have a boundary created even if they touch.īoats and ships can only travel through the tiles in this part. These are 768x576 in size and made up of the 5-pattern blocks as in the illustration above. Use these in any combination to create the Title Screen. Titles1 contains files for the main background, and titles2 contains images for frames, etc. Title Screen (img/titles1, img/titles2) Images displayed on the Title Screen. Tilesets (img/tilesets) Images which consist of the tiles (also known as map chips) that make up a map. Window.png Collection of image assets that compose the windows. Weapons3 has 6 different types of images. There are 12 different types of images for Weapons1 and Weapons2. Weapons1.png, Weapons2.png, Weapons3.png The weapon images that are displayed when allies perform normal attacks in side-view battle. States.png Asset for the states of allies in side-view battle. Shadow2.png Asset for the shadows of allies in side-view battle. Shadow1.png Asset for the shadow displayed when flying a plane. IconSet.png Assets used for the icons for items, weapons, skills, etc.

rpg maker vx ace enemy sprites

Loading.png Asset used for the Loading Screen. GameOver.png Asset displayed on the Game Over Screen. Damage.png Asset used for displaying damage pop-ups in the Battle Screen. This can be used for changing things like the number of items when purchasing them. ButtonSet.png Buttons used when the game is displayed on devices such as smartphones which support touch controls. The transparent area below the image is defined by the user. System Images (img/system) The various images used in the overall game.īalloon.png Asset used for actor chat balloons. You can choose any size you want for the image. Side-view Enemies (img/sv_enemies) Images for enemies that are displayed in side-view battle. Side-view Allies (img/sv_actors) Actor images which are displayed in side-view battle. Pictures (img/pictures) Images which are displayed by using event commands during the game. Like wallpaper, the top, bottom, left and right sides of the image will be connected when wanting to loop the image.Īdditionally, parallax files will be treated as floors (no parallax) when there is a "!" at the beginning of the file name. Parallax (img/parallaxes) Images shown behind maps. Face (img/faces) Images which are displayed in the Menu Screen and message windows.įace images are 144x144 in size, and arranged into 2 rows and 4 columns equaling 8 images.

rpg maker vx ace enemy sprites

It is also possible to use the "$" and "!" special characters together.įront-view Enemies (img/enemies) Images for enemies that are displayed in front-view battle.This is primarily used for objects found in the map such as doors and treasure chests. Including a "!" at the beginning of the file name will prevent the image from being shifted 6 pixels and will no longer appear half transparent by bush elements.It is possible treat 1 character as 1 file by including "$" at the beginning of the file name.Moreover, characters will be shown 6 pixels above tile so that they appear more natural when on top of buildings. The size of the character will be calculated using 1/12 of the width and 1/8 of the height of this file. A file for 1 character will be arranged into 2 rows and 4 columns equaling 8 images. The size for a character image can be changed freely (normally 48x48), and consist of 4 directions (down, left, right, up) and 3 patterns for a total of 12 patterns that will be arranged in the provided order. Characters (img/characters) Images shown for the characters on the map. The upper part of images in front-view battles and the lower part of images in side-view battles will be cropped then displayed. Battlebacks (img/battlebacks1, img/battlebacks2) Images used as the backgrounds for the Battle Screen.Ī battleback measures 1000x740 in size, backgrounds in the battlebacks1 folder are primarily for floors, and those in the battlebacks2 folder are primarily for walls, and you can put these into any combination that you like in order to create your battleback. * Images used are the same size as in the previous version (VX Ace). A file can contain up to 20 blocks (100 cells). Animation Patterns (img/animations) These are primarily the images used for animations shown as effects in the Battle Screen.ġ cell contains an image that measures 192x192 in size, and 5 cells lined up horizontally are treated as a block which will be stretched vertically only as necessary, becoming 1 file.













Rpg maker vx ace enemy sprites